3 Commits
mvp3 ... mvp4

Author SHA1 Message Date
c3717042a1 regenerated icons 2024-09-19 21:18:23 -04:00
04873f1240 minor refactoring / cleaning 2024-09-19 20:49:12 -04:00
137f31c104 state from notification stop now works 2024-09-19 20:02:58 -04:00
45 changed files with 92 additions and 37 deletions

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1
assets/appicon/radio.svg Normal file
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@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="icon icon-tabler icons-tabler-outline icon-tabler-radio"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M14 3l-9.371 3.749a1 1 0 0 0 -.629 .928v11.323a1 1 0 0 0 1 1h14a1 1 0 0 0 1 -1v-11a1 1 0 0 0 -1 -1h-14.5" /><path d="M4 12h16" /><path d="M7 12v-2" /><path d="M17 16v.01" /><path d="M13 16v.01" /></svg>

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@@ -17,6 +17,36 @@ Future<void> setupListenHandler() async {
_session = await AudioSession.instance;
await _session.configure(const AudioSessionConfiguration.music());
//TODO: Do I need to handle these events? audioplayers may be doing it already
//_session.interruptionEventStream.listen((event) {
// if (event.begin) {
// switch (event.type) {
// case AudioInterruptionType.duck:
// _listenHandler.duck();
// break;
// case AudioInterruptionType.pause:
// case AudioInterruptionType.unknown:
// _listenHandler.pause();
// break;
// }
// } else {
// switch (event.type) {
// case AudioInterruptionType.duck:
// _listenHandler.unDuck();
// break;
// case AudioInterruptionType.pause:
// _listenHandler.play();
// break;
// case AudioInterruptionType.unknown:
// break;
// }
// }
//});
//_session.becomingNoisyEventStream.listen((_) {
// _listenHandler.pause();
//});
}
ListenHandler getListenHandlder() => _listenHandler;

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@@ -36,8 +36,6 @@ class _PlayControlsState extends State<PlayControls>
@override
bool get wantKeepAlive => true;
bool isPlaying = false;
final ListenHandler _listenHandler = getListenHandlder();
@override
@@ -46,15 +44,9 @@ class _PlayControlsState extends State<PlayControls>
print("Listen init");
_listenHandler.playbackState.listen((PlaybackState event) {
if (isPlaying == event.playing) {
print("State unchanged, skipping setState()");
return;
}
setState(() {
isPlaying = event.playing;
print("Updated playing state to $isPlaying");
});
_listenHandler.playbackState.listen((PlaybackState state) {
print("Playback state changed");
setState(() {});
});
}
@@ -65,48 +57,33 @@ class _PlayControlsState extends State<PlayControls>
_listenHandler.stop();
}
Future<void> playPause() async {
print("playPause called");
_listenHandler.isPlaying()
? await _listenHandler.stop()
: await _listenHandler.play();
}
@override
Widget build(BuildContext context) {
super.build(context);
print("Running build - Listen");
if (isPlaying) {
_listenHandler.play();
_listenHandler.playbackState.add(PlaybackState(
controls: [
MediaControl.stop,
MediaControl.pause,
],
systemActions: {
MediaAction.stop,
MediaAction.pause,
},
playing: true,
));
} else {
_listenHandler.stop();
_listenHandler.playbackState.add(PlaybackState(
controls: [],
systemActions: {},
playing: false,
));
}
return ClipOval(
child: Material(
color: Theme.of(context).colorScheme.primaryContainer,
child: InkWell(
splashColor: Theme.of(context).colorScheme.onPrimaryContainer,
onTap: () {
setState(() {
isPlaying = !isPlaying;
});
onTap: () async {
await playPause();
setState(() {});
},
child: SizedBox(
width: 100,
height: 100,
child: Icon(
isPlaying ? Icons.stop : Icons.play_arrow,
_listenHandler.isPlaying() ? Icons.stop : Icons.play_arrow,
color: Colors.white,
size: 50,
),

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@@ -11,12 +11,59 @@ class ListenHandler extends BaseAudioHandler {
setup_player() {
_player.setReleaseMode(ReleaseMode.release);
_player.onPlayerStateChanged.listen((event) {
print("Received audioplayers event: $event");
switch (event) {
case PlayerState.playing:
super.playbackState.add(PlaybackState(
controls: [
MediaControl.stop,
MediaControl.pause,
],
systemActions: {
MediaAction.stop,
MediaAction.pause,
},
playing: true,
));
break;
case PlayerState.paused:
case PlayerState.stopped:
case PlayerState.completed:
case PlayerState.disposed:
super.playbackState.add(PlaybackState(
controls: [],
systemActions: {},
playing: false,
));
break;
}
});
}
ListenHandler() {
setup_player();
}
bool isPlaying() => super.playbackState.value.playing;
double _duckVol = 0;
void duck() {
//TODO: Confirm I need to do this manually, it looks like audioplayers already does this
print("Duck requested");
//_duckVol = _player.volume;
//_player.setVolume(_duckVol - 0.4 > 0 ? _duckVol - 0.4 : 0.0);
}
void unDuck() {
//TODO: Confirm I need to do this manually, it looks like audioplayers already does this
print("Unduck requested");
//_player.setVolume(_duckVol);
}
@override
Future<void> play() async {
if (await startAudioSession()) {

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