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rust-lang/compiler/rustc_codegen_ssa
Matthias Krüger 3a69035338 Rollup merge of #151346 - folkertdev:simd-splat, r=workingjubilee
add `simd_splat` intrinsic

Add `simd_splat` which lowers to the LLVM canonical splat sequence.

```llvm
insertelement <N x elem> poison, elem %x, i32 0
shufflevector <N x elem> v0, <N x elem> poison, <N x i32> zeroinitializer
```

Right now we try to fake it using one of

```rust
fn splat(x: u32) -> u32x8 {
    u32x8::from_array([x; 8])
}
```

or (in `stdarch`)

```rust
fn splat(value: $elem_type) -> $name {
    #[derive(Copy, Clone)]
    #[repr(simd)]
    struct JustOne([$elem_type; 1]);
    let one = JustOne([value]);
    // SAFETY: 0 is always in-bounds because we're shuffling
    // a simd type with exactly one element.
    unsafe { simd_shuffle!(one, one, [0; $len]) }
}
```

Both of these can confuse the LLVM optimizer, producing sub-par code. Some examples:

- https://github.com/rust-lang/rust/issues/60637
- https://github.com/rust-lang/rust/issues/137407
- https://github.com/rust-lang/rust/issues/122623
- https://github.com/rust-lang/rust/issues/97804

---

As far as I can tell there is no way to provide a fallback implementation for this intrinsic, because there is no `const` way of evaluating the number of elements (there might be issues beyond that, too). So, I added implementations for all 4 backends.

Both GCC and const-eval appear to have some issues with simd vectors containing pointers. I have a workaround for GCC, but haven't yet been able to make const-eval work. See the comments below.

Currently this just adds the intrinsic, it does not actually use it anywhere yet.
2026-01-24 21:04:15 +01:00
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