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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/*
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* play.actor.cpp
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2025 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "fdbclient/NativeAPI.actor.h"
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#include "flow/Arena.h"
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#include "flow/flow.h"
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#include "flow/Platform.h"
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#include "flow/TLSConfig.actor.h"
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#include "flow/actorcompiler.h"
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#include <iostream>
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#include <vector>
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/// Use this file as means to play with flow code
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/// The goal is to give you a starting point with a boilerplate template
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/// Don't expect frequent changes to this file unless we want to change the base template
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/// The use-case would be for people to have ephemeral code (on top of this template) that never gets checked in
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ACTOR Future<Void> foo() {
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std::cout << "foo enter" << std::endl;
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wait(delay(1));
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std::cout << "foo exit" << std::endl;
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return Void();
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}
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int main(int argc, char** argv) {
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platformInit();
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g_network = newNet2(TLSConfig(), false, true);
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std::vector<Future<Void>> all;
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all.emplace_back(foo());
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auto f = stopAfter(waitForAll(all));
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g_network->run();
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return 0;
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}
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