/* * GrvTransactionRateInfo.actor.cpp * * This source file is part of the FoundationDB open source project * * Copyright 2013-2024 Apple Inc. and the FoundationDB project authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "fdbserver/GrvTransactionRateInfo.h" #include "fdbserver/Knobs.h" #include "flow/UnitTest.h" #include "flow/actorcompiler.h" // must be last include GrvTransactionRateInfo::GrvTransactionRateInfo(double rateWindow, double maxEmptyQueueBudget, double rate) : rateWindow(rateWindow), maxEmptyQueueBudget(maxEmptyQueueBudget), rate(rate), smoothRate(rateWindow), smoothReleased(rateWindow) { smoothRate.setTotal(rate); } bool GrvTransactionRateInfo::canStart(int64_t numAlreadyStarted, int64_t count) const { return numAlreadyStarted + count <= std::min(limit + budget, SERVER_KNOBS->START_TRANSACTION_MAX_TRANSACTIONS_TO_START); } void GrvTransactionRateInfo::endReleaseWindow(int64_t numStarted, bool queueEmpty, double elapsed) { // Update the budget to accumulate any extra capacity available or remove any excess that was used. // The actual delta is the portion of the limit we didn't use multiplied by the fraction of the rate window that // elapsed. // // We may have exceeded our limit due to the budget or because of higher priority transactions, in which case // this delta will be negative. The delta can also be negative in the event that our limit was negative, which // can happen if we had already started more transactions in our rate window than our rate would have allowed. // // This budget has the property that when the budget is required to start transactions (because batches are // big), the sum limit+budget will increase linearly from 0 to the batch size over time and decrease by the // batch size upon starting a batch. In other words, this works equivalently to a model where we linearly // accumulate budget over time in the case that our batches are too big to take advantage of the rate window based // limits. // // Note that "rate window" here indicates a period of rateWindow seconds, // whereas "release window" is the period between wait statements, with duration indicated by "elapsed." budget = std::max(0.0, budget + elapsed * (limit - numStarted) / rateWindow); // If we are emptying out the queue of requests, then we don't need to carry much budget forward // If we did keep accumulating budget, then our responsiveness to changes in workflow could be compromised if (queueEmpty) { budget = std::min(budget, maxEmptyQueueBudget); } smoothReleased.addDelta(numStarted); } void GrvTransactionRateInfo::disable() { disabled = true; // Use smoothRate.setTotal(0) instead of setting rate to 0 so txns will not be throttled immediately. smoothRate.setTotal(0); } void GrvTransactionRateInfo::setRate(double rate) { ASSERT(rate >= 0 && rate != std::numeric_limits::infinity() && !std::isnan(rate)); this->rate = rate; if (disabled) { smoothRate.reset(rate); disabled = false; } else { smoothRate.setTotal(rate); } } void GrvTransactionRateInfo::startReleaseWindow() { // Determine the number of transactions that this proxy is allowed to release // Roughly speaking, this is done by computing the number of transactions over some historical window that we // could have started but didn't, and making that our limit. More precisely, we track a smoothed rate limit and // release rate, the difference of which is the rate of additional transactions that we could have released // based on that window. Then we multiply by the window size to get a number of transactions. // // Limit can be negative in the event that we are releasing more transactions than we are allowed (due to the // use of our budget or because of higher priority transactions). double releaseRate = smoothRate.smoothTotal() - smoothReleased.smoothRate(); limit = rateWindow * releaseRate; } static bool isNear(double desired, int64_t actual) { return std::abs(desired - actual) * 10 < desired; } ACTOR static Future mockClient(GrvTransactionRateInfo* rateInfo, double desiredRate, int64_t* counter) { loop { state double elapsed = (0.9 + 0.2 * deterministicRandom()->random01()) / desiredRate; wait(delay(elapsed)); rateInfo->startReleaseWindow(); int started = rateInfo->canStart(0, 1) ? 1 : 0; *counter += started; rateInfo->endReleaseWindow(started, false, elapsed); } } // Rate limit set at 10, but client attempts 20 transactions per second. // Client should be throttled to only 10 transactions per second. TEST_CASE("/GrvTransactionRateInfo/Simple") { state GrvTransactionRateInfo rateInfo(/*rateWindow=*/2.0, /*maxEmptyQueueBudget=*/100, /*rate=*/10); state int64_t counter; rateInfo.setRate(10.0); wait(timeout(mockClient(&rateInfo, 20.0, &counter), 60.0, Void())); TraceEvent("GrvTransactionRateInfoTest").detail("Counter", counter); ASSERT(isNear(60.0 * 10.0, counter)); return Void(); }